I played Limbo pretty late after its release and immediately understood what the fuzz was all about. Not that I didn’t get it at first but experiencing it yourself is just the best way to get this game. Loved it and was creeped out by it as well…..It was so abstract and different from other games out there and the ambients and sound design really helped the game stand out as well. I wanted to be abstract and different with a track for it as well and tried to create something ambient, creepy and minimalistic. 2013
Tim Shiel’s 'Induction' soundtrack combines the game’s signature theme with ambient work inspired by a time-bending premise. Bandcamp New & Notable Mar 7, 2017